Coding activities on screen

Maker actvities (DIY)

At the forefront of the Maker Movement is the “do-it-yourself” (DIY) and the idea of finding new ways and solutions, dealing creatively with materials and sharing these experiences with others. You like to deal with programming, sensor technology and electronics? Then this is the right place for you.

Be creative and design your individual robot variants.

On the site you will find numerous ideas and suggestions to help you get started. Have fun trying it out.

Maker Projects - Bionic Fish

Fish Level 1

A little heart: The heart of the fish is represented by a red LED. This LED flashes at the rate of the learner’s heartbeat given by the sensors.

Fish Level 2

Cycle-of-the-day: This scenario recreates the fish’s behavior for one day. This behavior depends, on the one hand, on the temperature and, on the other hand, on the luminosity. We define different modes: day/night and cold/hot.

Fish Level 3

Swimming Competition: The objective is to make the fish swim as fast as possible. For a period of time, each learner can test different combinations with the different sensors (gestures, color and touch) in order to find the combination that makes the fish move fastest. The learner with the highest speed wins.

Maker Projects Bionic Chameleon

Chameleon Level 1

Camouflage: The chameleon is known for its ability to change color. To escape from predators, it hides in the wild and adapts to the color around it.

Chameleon Level 2

Environment: This scenario reflects the chameleon’s ability to change colors according to its environment. The environment depends on the temperature, luminosity, and the presence of predators (here, it’s the learner).

Chameleon Level 3

Food: Every learner has an object. There is a push button to activate the vacuum of an object. The student puts his object in front of the tongue and presses the button. So, the chameleon vacuums the object. After a delay, either the chameleon rejects the object, or the chameleon keeps the object and the LED green lights. In this case, the learner has won and earns a point.

Maker Projects - Bionic Elephant

Elephant Level 1

Adaptability of the trunk: The trunk of elephants is used to breathe, to drink, catch fruit, communicate, etc. The movements of the trunk are numerous. The learner can create several behaviors depending on the luminosity and temperature.

Elephant Level 2

Temperature: The elephant’s trunk is very much used by the animal. For example, the elephant uses its trunk to bring water to its mouth.

Elephant Level 3

Colored Fruit: Each learner chooses a color of balls. In turn, one student positions his ball in the middle of the clamps and presses the button to close the clamps. A color is chosen at random by the program. If the color of the ball matches the color chosen, then the learner wins. Otherwise, the trunk makes a movement of disgust.

Maker Projects - Bionic Flower

Scenario Bee

Bees are important in the life of flowers. The main role of bees is the pollination of flowers that allows the reproduction of plants. In this project you will recreate the interaction between the bees and the flowers. And more specifically, reproduce the sound of bees (buzz) when they are close to flowers and underline the fact that most bees are diurnal animals (active only during the day).

Download the Step-by-Step instruction Bee (pdf)

Scenario Bee’s Travel

Bees are important in the life of flowers. Indeed, the main role of bees is the pollination that allows the reproduction of plants. In this project, you will recreate the fact that some bees are attracted to specific flowers. Thus, every year they follow the same path to pollinate these flowers.

Download the Step-by-Step instruction Bee’s Travel (pdf)

Scenario Carnivorous

Carnivorous plants are unique in their ability to attract, capture and assimilate (in whole or in part) their prey (mostly insects). Carnivorous plant’s traps are defined as “active” if they are mobile and fast. Indeed, when the carnivorous plant detects an insect, it immediately closes and traps the prey. After digestion, the plant reopens while waiting for the next prey.

Download the Step-by-Step instruction Carnivorous (pdf)

Scenario Day of the flower

Flowers need light and a warm environment (high temperature) to grow. In this project you will recreate the day of a flower. This means that the flower open in the morning and stays open all day. In addition, the degree of opening of the flower will depend on the temperature. Then the flower closes at night again.

Download the Step-by-Step Instruction Day of the flower (pdf)

Scenario Diversity of the flower

Pollination allows the transportation of pollen from the male reproductive organs to the female reproductive organ, which will then allow the reproduction of plants. This transport takes place either inside the flowers (self-pollination) or by cross-pollination (the pollen of one flower is deposited on the pistils of another flower). In the latter case, the pollination vectors may be biotic (birds, insects…) or abiotic (wind, water,..). Thus, cross-pollination may allow flower varieties to cross, to give rise to new species with a new color of plants for example. In this project, you will recreate the diversity of the flower regarding the flower’s color due to the spreading of the seeds by the wind.

Download the Step-by-Step Instruction Diversity of the flower (pdf)

Scenario Nutrition of the flower

Flowers need light and essential nutrients to grow. Amongst others, nutrients can be found in the covering soil. In this project we will show a continuous growth of the flower depending of the nutrients that will be imitated by the amount of water we add to the soil (or in this experiment cotton).

Download the Step-by-Step Instruction Nutrition of the flower (pdf)

Scenario Photosynthesis

Photosynthesis needs light, chlorophyll, Co2 and water. This phenomena allows to create O2 out of CO2 and luminous energy. In this project, you will recreate the effect of photosynthesis.

Download the Step-by-Step instruction Photosynthesis (pdf)